This should be kept in mind as the lunge effect greatly boosts the player's velocity, leading to a very strong bounce. Due to the way the Decay's Retort bounce-off mechanic works, having more velocity on impact will bounce the player further away.This makes it impossible to store the final thrust for optimal hits. The Biting Embrace attunement's combo state will reset itself if it remains unused for longer than five sixth of a second.If the player is in multiple of these biomes, they will get the attunement corresponding to the one the furthest in this list. If the player is in none of these biomes, they will get the Pure Clarity attunement. The order in which the biomes are checked goes as follows : The Desert or The Underworld, The Snow biome, The Jungle, Ocean, or Sulphurous Sea, The Corruption or The Crimson.For example, an Corruption Desert biome will be counted as the Corruption, and a Crimson Snow biome will be counted as the Crimson, with both leading to the Decay's Retort attunement. Due to the way the attunement process prioritizes biomes, if a Snow or Desert biome is converted, then the Biome Blade will count it as the biome that converted it.Hitting a tile with the whip will propel the player towards it which can be used to get closer or further from a target, in order to land easier sweet spot hits. Hitting enemies with the vine itself will only deal 60% of the weapon's base damage, but if an enemy is hit by the blade right as the whip cracks, the resulting hit will be guaranteed to be a critical strike, and its damage will be boosted by 120%. When selected, the player will use the Biome Blade like a whip, with the sword itself being connected to the player's hand with a long vine. Grovetender's Touch is an attunement that can obtained by channelling the sword in the Jungle, the Ocean or the Sulphurous Sea. The whip will also propel you towards struck tiles Striking enemies with the tip of the whip as it cracks guarantees a critical hit. Additionally, hitting an enemy while in the air will bounce the player up, and make them partly "stick" to their target, with some of the enemy's velocity being transferred over to the player. When in the air, the blades will function as a pogo stick that bounce the player away from any tile they hit. The blade's charge decays over time when not hitting enemies.Īlongside its damage-dealing function, this attunement doubles as a movement tool that can be used by the player to gain control over their distance to their target. Hitting enemies with the blades charges them up, which increases their size, damage and hit frequency, going from 70 damage per hit to 105 damage per hit. When this attunement is selected, the sword will be held out in front of the player, with 4 extra spinning blades floating around the sword itself. The blades can also be used to bounce off tiles when in the airĪrid Grandeur is an attunement that can obtained by channelling the sword in the Desert or in The Underworld. The Broken Biome Blade can obtain 5 different attunements, listed below:Ĭonjures searing blades in front of you that get larger and stronger the more you hit enemies. Using the right-click function without standing still or without holding the button down will swap between the primary and secondary attunements. The sword has the ability to store an extra attunement in a secondary slot, which it automatically fills with the sword's previous primary attunement when it gets replaced by another one. However if the player stands still on flat ground while holding right-click for 2 seconds, they will strike the sword into the ground, attuning it to the surrounding biome, which will let them perform unique attacks. By default it does not fire any projectile nor does it have any special effects. The Broken Biome Blade is a craftable Pre-Hardmode broadsword that autoswings. Using RMB otherwise switches between the current attunement and an extra stored one Hold down RMB while standing still on flat ground to attune the weapon to the powers of the surrounding biome
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